My ideas page
While mudding, I get ideas all the time. Those of em related to the mud, ill collect here. I do have more ideas than this, I just havent put them up yet.

Skills
This idea have been implemented in its own way. It happened during the historical event known as "the big changes" of Aug 3, 2002
I want a new skill tree to be implented. It is "entertainment", including skills to make life on the Disc more fun. Something like this:

Entertainment
| Music
| | Singing
| | Instrument class 1
| | Instrument class 2
| | Instrument class 3
| | Etc
| Dancing
| | Dance type 1
| | Dance type 2
| | Etc
| Acrobatic
| | Linedancing
| | | Slack line
| | | Stright line
| | Walking on hands
| | Etc
| Artistic
| | Target
| | | Portraits
| | | Landscape
| | | Objects
| | | Etc
| | Methods
| | | Drawing
| | | Painting
| | | Etc
| Performing
| | Miming
| | Theathre
| | Etc
| Reciting
| | Folklore
| | Poems
| | Funny stories
| | Etc
| Specials
| Points
*The music-branch can open up the guild of musicians for players.
*En.mu.si can be a priests primary, if someone find out a nice use of it. After all singing is part of religion.
*En.ac.li.st can be a primary in the guilds of assassins and/or thieves, as it can be used to climb on ropes for example between windowses across streets on high altitude.

Guild stuff
Hunters guild
I had an idea for a hunters guild. This now exists within the warriors guild. Now next thing is huntable animals in the terrains, tracking and stuff. I have some cool ideas about that, but hey, I am not a creator. If you are a creator and works on this, ask me for FREE IDEAS!!!1!!1!1!!

Priest guild
ITEMS
Incense Burner
This devise exists in two flavors, the table model, which you can stand anywhere, and the swinging one wich you hold in your hand and swing around, both emanating fumes and smoke, as they burn the blocks of incense that is consumed within them. Also a De Lux model exists that can both be swung and stand on it own legs. An incense burner can be loaded with 3 blocks at once, and refuled while used. It slowly burns the incense instead of an emediate burnout as the blocks is normaly used. The purpose of the device is to be used in new features in the guild.

Mobile altar
A mobile altar is errected by first unfolding the altar, wich is a few pices of wood that together forms a cross between a table and a book shelf. Then, put in a statuette of [god], a framed picture of the same god. Light a candle or two and insert it. Light the incense burner and put it in the altar. Do some chanting. You now have errected an altar and consecrated the room to [god] till the altar is removed or otherways undone.

The mobile altar can have many functions.
It could give
extra wis
alignment correction by spending time there
artificial bonus to rituals
faster gp regen
function to the consecrate command
and allow unbelivers (note: worship no god) to convert
extra ot.te.fa bonus
and so on.

I think this aid will be balanced by the fact that it is obnoxious to use. You will need to carry around heavy items that are expensive to by, and it takes time and mental effort to errect it. If you use it seldom it is a high cost of burden to carry around.

The altar itself should be pk-checked so that players don't walk away with it all the time.

RITUALS
Many of these rituals, but not all, could be implemented as witches/wizards spells as well.

Spy rune
Syntax: perform spy rune
Skill: fa.ri.mi.ar level 150-200
GP: 175
God: Gods close to neutral alignment.
Components: A pice of unused consecrated writing paper, blocks of incense, amulet.
Idea: While performing this ritual, the pice of paper turns into a rune, wich is hidden in the room. Events that takes place are piped into the rune, wich can hold a specific number of entries. When the rune is filled and a new event takes place, the oldest event are deleted and the new event is engraved at the last line on the paper. The priest can come back later and pick up the rune and read it. Once the rune is picked up, the ritual is broken.
The rune can only be read by the priest who made it untill he has picked it up, and only he can see it at a glance, but other players can try to see it with either ot.pe skills, or some relevant magic skill. If the see it, they can remove it and destroy it.
The duration of this rune and number of entry lines should be dependent of skills.

Delivery devil
Syntax: perform delivery devil
Skill: fa.ri.mi.ar/ta level 30-50
GP: 50-100
God: All
Components: Symbol
Idea: A dust devil apears from nowhere, and asks you who you want to deliver to. You say the name of that player. Then he asks for the item to be delivered, you give it to him. After that, he ask you what he shall tell the recipient, you say something like "Hey old pal, wassup" or what you want. The devil leaves, and as soon as the target is loged on, he will face the dustie, wich will ask if he/she wants to recive the item from you. On "yes", the dustie slip the item to the player.

Power Weapon
Syntax: perform power weapon on weapon
Skill: fa.ri.of.ta level 150-200
GP: 25-150, depending on how powerfull it will be
God: All, (in name of balance)
Components: Amulet
Idea: Loads a weapon with extra power. When hit, the damage is multiplyed, ie you give a 40 hp hit, and have a *3 PW-weapon, gives 120 hp. After the hit, the weapon is decharged, and needs to be recharged. The rit will only work on fooes of opposit alignment.
Option: One GP spent gives a fixed hp, but the better your of.ta is, the more gp of those you have will be used.

Fluffy fields
Syntax: perform fluffy fields
Skill: fa.ri.of.ar (yeah, its right, an of.ar rit!) level 100-200
GP: 150
God: Guffnork
Components: Symbol + block of incense
Idea: Fills the room with fluff. Ot.pe losses for everyone, plus a dex-drop (however one will not drop items in the inventory). All chars will be viewable, as well as permanent items (such as doors) but non permanent items (such as a bunch of flowers, or a sword) will be non-viewable. Al commands but say, tell, smile etc will be delayed 5 seconds. This affects everyone, even NPK's.

Cover door
Syntax: perform cover door on exit
Skill: fa.ri.mi.ar level 120
GP: 40-80
God: Gapp
Components: Symbol, incense
Idea: An exit will be closed of by a fabric. To enter the exit one will have to "kill exit", with the weapons working best in this order: sharp, pierce, blunt, unarmed. This will only cause a delay of a few seconds when running away from something, but it culd be a life-saver.

My old idea of a ritual named "tounges" was implemented with the changes of the priests guild, that took place about half a year before "the big changes".

Encapsulate
Syntax: perform encapsulate on corpse
Skill: fa.ri.mi.ar level 200
GP: 100-200
God: Gapp
Components: Symbol, giant spider posion gland
Idea: The corpse will be coverd by a cocoon that only the owner of the corpse and those permited to manipulate it will be able to penetrate. This prevents PK corpses from beeing looted.

Strengthen clothes
Syntax: perform strengthen clothes on clothes
Skill: fa.ri.mi.ta level 150
GP: 80-200
God: Gapp
Components: Symbol, giant spider posion gland
Idea: This strengthen the cloths in a way that increases duration, while not giving it armour capabilities or any other effects.

Items
Mind Stone
A mind stone is a small stone used to store XP. This can be given away or saved for later in, say, a vault. The purpose of this is to open up for trading with XP. However, I do not think this will ever be implemented.

Areas
AM severs
In the books there are an abandoned sever system under AM. I want this to be added into the game.

AM rooftops
The perfect thing for assassins and thievs to sneak around at, or for PK-games/hunts. Roofdrops may be lethal.

New concepts
Books
I have been thinking a bit on a concept of books for teaching purposes, much like school books. Skills can be TMed from writing as well as studying these books. Books can also be sold for money.

Writing books
=============
Skills included are the skill itself plus relevant teaching skill. The skill it self determins your maximum level of the book, while the teaching skill how well you perform. Writing with high teaching bonus makes the book more easy to TM from, and these writers will be in higher demand and can charge higher than authors with low skills.

When writing the book you spend time, money and gp. You decide which range of skills you want to write about and a title. For example, you might want to write "Introdutury Theology by Filey of Gapp" covering faith level 0 to 10, or "Bringeth the wrath of the Gods onto the hethens" covering fa.ri.de.ta level 300-350.

Possibly this can be done with tools anywhere, or in special craft shops for the purpose.

When done, you get a manuscript. Typically, the script get thinner if skill coverage is narrow and low.

This manuscripts is brought to a print shop where a fixed amount of copys are ordered, possibly with options about the book; bindings, materials and so on. After a while, say 2 roundworld days, you can collect the books and the manuscript. The raw manuscript will be the only key to make copys, so owning the manuscript will also be the same as holding the copyright.

Studying books
==============
Books can now be bought through the channels that exists, maybe branded player run book shops can be opened.

You study the book with the syntax "study book [low|medium|high]" where the l|m|h option sets how many gp/heartbeats is consumed. If your own skill is in the range of the book itself, you have a high chance of tm'ing. If your skills are out of range you either feel you are to good for this newbie intro thing, or that it is above your levels and quit automaticly.

Not all skills could be covered throgh books though. Some of the skills from the covert tree, physical magic and acrobatics from the other tree is bad material for books, whiile the faith tree (I originaly thought of this as a religion only thing), the rest of the magic tree, and for example cultural skills is excellent for the purpose.

Also, books are written in the language you speek at the moment and this has to be taken into consideration.

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