-- added deferring of screenshot in combat function shotmod_OnUpdate( ) if( SHOTMOD_READY == "1" ) then SHOTMOD_TOTAL_TIME = SHOTMOD_TOTAL_TIME_AT_START + GetTime( ) - SHOTMOD_STARTED; if ( ( SHOTMOD_TOTAL_TIME > SHOTMOD_LAST_SCREENSHOT + SHOTMOD_INTERVAL ) and (PlayerFrame.inCombat ~= 1)) then SHOTMOD_LAST_SCREENSHOT = SHOTMOD_TOTAL_TIME; TakeScreenshot( ); shotmod_Print( "Screenshot! Next screenshot in " .. SHOTMOD_INTERVAL .. " seconds." ); end end end