-- Templates EnemyBuffs_Template_Death = { msg = "UNITDIESOTHER"; performerIndex = 1; -- actionIndex = 2; --targetIndex = 1; type = "death"; }; EnemyBuffs_Template_DispelOther = { msg = "AURADISPELOTHER"; -- performerIndex = 1; -- this is not totally adequate. We do not know who causes this to happen, so... actionIndex = 2; targetIndex = 1; type = "dispel"; }; EnemyBuffs_Template_FadeOther = { msg = "AURAREMOVEDOTHER"; --performerIndex = 1; actionIndex = 1; targetIndex = 2; type = "fade"; }; -- ERROR messages. These need not be localized, as they are the result of sloppy coding. -- Coders should be able to read English or suffer the consequences. -- WARNING messages. These need not be localized, as they are the result of sloppy coding or strange code flows. -- Coders should be able to read English or suffer the consequences.