Thee Compleete Guyde to thee Medina

Disclaimer:
This text is not finished. As far as yet, nothing said here have to be true. Any damage caused to you by following advices given to you here is entirely your own fault.
Introduction.
The medina in Bes Pelragic is a hunting ground and highly dangerous. It is located near the Red Triangle District in south east Bes P. The place itself reminds a lot of The Shades, Ankh Morpork.

Before you go in
A few things to look at before you enter Medina:
Make sure you, or your group, can handle the Shades in Ankh Morpork. The Medina is like The Shades, just harder. Everything you will need to handle The Shades you will need in Medina, just some more of it.
Kill a few thugs. The Medina is crowded with them, and you must be able to handle large groups of them to survive in The Medina.
Fix everything to excelent condition. You don't want your backpack to break, or your weapons to decay to very good condition, you will ned them in best shape. Make an alias for "cond all damaged" wich will check all your items for damages.
And don't forget, hp and gp to max.

The maze
The Medina has two entrances, the northwest and southeast. I am pretty sure it has 15-20 rooms. This maze is not like the Shades maze. Exits are geographical, north, west etc. But this folows no logic. For example, going north, then north again might make you end up in the same room. Also, exits are one-way: going through the north exit out of a room might get you into a room with exits w and e.
Third thing is, the rooms mutates themself. I have observed this far they changes direction of exits. Mapes are few around since it ain't easy to create one. I will make one though, if I just find my old notes where all my research is writen down on the matter.

Fighting
Jepps, and lots of it. I have seen up to 10 thugs in here in one same room. Thugs autoattack here, needless to say. They have alignment on the dark side. They do not run away as in The Shades, as far as I know. Overall strategy here is to stay in the room and cleane it out before going to the next. This will be your only chanse not to have a dozen of thughs to deal with. Remember that thugs come and goes in groups of up to 5. But if it is day, you can always look ahead into the room before you go in there.
The npc you will encounter here are all members of the triad. I have seen 3 kinds this far:
Triad thug: Weapon: a meat cleaver.
Triad heavy: Weapons: a tetsubo.
Triad boss: Weapons: katana and wakizashi.

Grouping
Grouping is the prefered way to go in here. Try to get 6 players in the group, all experienced and skilled. 3 warriors and 1 priest. The other 2 slots could be either warriors, priests or wizards.
The priests main function is to provide healing. They could also fumble, but to the cost of 80 gp per weapon, you might end up waiting for his gp to respawn most of the time. With multiple priests this could be a working strategy though.
A wizard should be equipped with pragi, and could also be used as a quick way out.

Dieing
If you die here, don't worry about your corpse, it is thrown out by a thug to one of the exits. Don't worry for the money in your inventory either, they will take care of it for you.

Cash
You can get some coins from a dead corpse but they don't have much. They also do not carry valuable items

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