Travellers Guyde

This section of my site contains links to some guides to different places on the MUD. My intention is not to give a complete guide to the entire mud, but to places I consider interesting enough to spend time writing it. THESE PAGES ARE NOW UPDATED. (Now as in may 26, 2004)

Thee Compleete Guyde to thee Shades

Thee Compleete Guyde to thee Gloomy Forest.

Thee Compleete Guyde to thee Medina In progress.

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Below this line I leave some old information that was here from the start. What is written below will not be updated ever more, I will only remove parts if I rewrite them, and if so, I will link to the document containing that information above. Nor will I change any spelling errors.
Additional note: I just (nev 26, 2004) read through the text below and Gapp was I a newbie when I wrote this? Wo-Ho... Fun reading realy, check it out yourself.

Since the changes of aug 3, 2002, this information is now even more outdated, and will be moved to the 'old stuff' section.

Introduction
UPDATE
Atm the travellers guyde section is outdated (due to to much changes) and inactive. I am working with some other projects in this area. They will show up as links above.. Some parts of the materials found in this document is outdated even though much is still up to date. At present I leave it to you to decide what to trust and what not.
/UPDATE

OK, you are now on my Travellers Guyde-page. Here you can read how to do when you are in Rome and other places. Well, not in Rome, but in Discworld.
I'm having a quite big project going on to go to all places and learn all about them. I have not done this with all places. But I'm up and kickin' and will add new places to my guyde as my research goes on.

Current projects:
KLK: I'm working on a map on the Nether-world area.[Done]
KLK: I want to know how much bonus one needs to climb away once thrown down in the Djel-river.[Done]
WOLVES' TRAIL: Due to the changes on shields and animals lately the Wolfs Trial section is now messy. I plan a total rewrite + additional research about the area.
GLOOMY FOREST: GM pretty sure it works, but I want to test out if the "sanctuary"-ritual protects from spiders.[Done and outdated]
AM: I was told by a cre that a new project in AM was launched. An underground system is being built up by the moment. I want to explore it as soon as its opened.
AM: In the basement in the wine warehouse near Drum there is a hatch which seems to be opened from behind. I just want to know how to open it up, and what's behind it.

Ankh-Morpork
Skund Forest
Wolfs Trial
Bandits Camp
Clatch

Circle sea region
Ankh-Morpork
This is a BIG place (counted in rooms) and complex. I will not give a total overview. Its to much of it, and most people will know most stuff anyway.
Places to avoid in Ankh-Morpork or how to stay alive.
If you don't want to die in AM, nobody forces you. But there are places where you can die just by going there.
PARK at GOOSE GATE ROAD.
Here is a pool. The room before that has a sign that tells you that it might be dangerous to go in there. If you do, you will end up on the bottom of the pool. You don't wanna here the "MY, WE'VE BEEN A BIT CARELESS, HAVEN'T WE?" down there. If you cant get up, type in this sequence:
remove all
drop all
up
Then go down, pick up one item and go up to the surface again. That until you have all your stuff. Some skill points at other.swimming could be useful to.
THE SHADE
I have not been there. (This ain't true any longer. See below) Or rather, once I was dead, I went into it. It was confusing. Forget the n,e,s,w geography, here its numbers, 1, 2 etc. You will get lost easily. And killed to. By the way, Sweetheart Lane is nothing to recommend if you are weak. There are muggers who kill you on sight, and then steal all your stuff. If you are strong enough to kill them though, this could be a source of money. And XPs. But lives are expensive to buy.
TEMPLE OF SMALL GODS
This place is quite harmless. Nevertheless I have died there twice. The hard-to-survive-in place is on the 2:ond flore. Go up the stairs from level one. If you go east you'll meet Harry. (Don't kill him, he have a long memory, and he can raise dead). But don't go east, go one south. Now you can go west. In that room there is a guy named Plumchikk. He attack you on sight and is a bit nasty. He has killed me twice, but I killed him later on. Plumchikk have some problems getting through a shield if you have a priest to shield you. If not, I know that a good armour can do the job as well. He ain't though, but some players are weak.
Explorate in Ankh-Morpork
Explorating for me in this mud is to go to a place, kill stuff, loot and sell. For an explorating to be successful the place must have a lot of loot able things to kill. In AM most of 'em are just running around and when you find them, they mostly don't have lotsa stuff with them. Getting money in AM is a slow process.
However, there are a place to go to to gain money fast. I'm not sure I want to tell this, 'cus its a place I like to use myself and I don want to share in reality. But ill tell you anyway.
GEN STORE/CLARITY STREET
This place is crowded with thieves, and they have a lot of stuff with themselves. Stand on Clarity St outside gen store and wait for a thief. Attack on sight, and they escape, often into the gen store. Many times they come in faster than I can deal with them. Once I've killed them, I loot 'em. Then I fumble most of the things I carry, sell the rest, and a new thief enters. He pick up stuff, I have to kill him to etc. The thieves appear to me to come in waves, and when a wave is over I might have gained like 80 AMD.

Skund Forest.
Skund forest is one of those places which changes with day and night. So far I only know enough to tell about what its like daytime; nighttime I only have fragments of information about.
Requirements:
Before you go in here, raise the skill Other.Health to level 25. You could probably make it anyway, but health is always good to have, and I would have died here without it.
Carry a weapon you know how to use and, preferably, stuff to get back lost health.
What more you want needs depend on what you want to do.
Hidden places
WOLFS TRIAL
This one is quite easy to find if you just run about looking. Use your imagination.
HIDDEN TEMPLE
(This is not the official name, but it is a temple and it is hidden). The only thing you can do here is a quest. At least what I know.
A TREE WITH A VIEW OVER ANKH-MORPORK
Here you can find an unusual thing.
There are more places (i guess) but this is the ones i've found so far.
Monsters:
I wont give a total catalogue over what monster here is, 'cus listings like them are aviable on Inquisitor. Read that first. But some additional information could be useful.
Evil trolls: They do attack you on sight. However, they are slow, so if you have a decent armour (or divine shielding) and a high health (more than 1000 hp) you can simply run away from them. I do not know if they are aviable on the day or not, when I saw him it was early morning and maybe he just had not gone to sleep. And if they are more than one, you might need more than this to make it out.
Wolves:These fellows are only found in a limited area in Skund Forest. If you don't go there, you wont have to meet them. For instructions how to fight them, see description of Wolfs Trial below. If you meet them, and was not prepared, just go back the way you come and lick your wounds.
The troll at the bridge. There is a troll guarding a bridge. You gotta think if you wanna come past him...
Skund by night:
Have you seen them boulders spread throughout the forest? When the night come, they turn into trolls. Just for your information. More details to come later on.

Wolfs Trial
So much is changed since I first wrote this that more or less nothing here is right any longer. Well, some stuff are, but not much.
UPDATE: The minor shield described below has changed. Parts of the following sequence is out of date. (In those cases I've add an update. I didn't feel up to removing the old parts from the text).
UPDATE: (again) The major thing here is that its not the shield which is the problem; there was a bug in the wolves making them weaker. That bug is now fixed.
Wolfs trial is hiding somewhere in skund Forest. I wont tell you where, cus its hidden, but ill give you a hint: on inquisitor atlas section, there is enough information for you to count it out.
The place it self is quite easy to get a grip on. A few paths running in circles and wolf-gangs every here and there. Thats it. But I used to spend a lot of time there before the cres changed the minor shield thing here, 'cus them wolves are free money and XP. Killing the wolves gives XP, and selling their pelts gives money. (Sell them in the tannery in OC).
The wolves are easy target when alone (not if your a newbie thogh). However, they never occur alone, but in groups. I've been fighting up to 12 wolves at a time, but don't get surprised if you have to deal with 20 of them. Statistics make it things always comes in groups. Once I walked through the whole place without seeing one single wolf. Once I saw 4 groups (with 6 wolfs in each) in less than 10 squares.
Fighting wolves demands good protection. There are a few way of getting this. The strategy you have to use depends of who you are, and how many friends you have with you.
Single warrior (or thief or whatever). You need:
Your favourite weapon, and skill to use it. I have a katana and (before I refreshed) 52 in sharp. I thought it was to slow killing for my taste. If you (most likely) notice your HP going down, you must be much faster in killing than that.
A decent armour. The wolves will get many hits on you, so make sure you get stuff to absorb the blows. Don't go in there without it. You've been warned.
Healing tea. Lots of it.
Group of warriors
Like above, you will just have a better chance in a group.
Single priest
I guess you have the following rituals: minor shield, cure medium wounds. Mend is also good if you're gappic. The minor shield failing rate must not be above 25%, and you need at least 180 gp. 320 is recommended. Also have weapons to kill with, off course.
Don't go into the area without being shielded, and as soon your GP is above 90, shield again. When ever you have fight down a wolfgang, check your clothing and mend them if you can. I've been close to lose my pants a few times. And also never let your attention on your shield go down, I've been so close to die several times 'cus of that.
UPDATE: Before the cres changed the way the minor shield works here you could run around naked in the area. Now I guess the shield only absorbs some 25% of the wounds. Therefore you have to do most of the game like a single warrior (above). Your only benefit will be that you can heal yourself without bringing tea with you, and the shield gives some protection. However your strength is not high, so you cant bring ten tons of armour. Have a helmet, a pair of decent boots (clad?), some cloak (the fluffy and heavy models absorbs alot, and the heavy one is mend-able), a light shirt-like thing, like a mail shirt, or similar as standard. Your backpack and/or satchel have an amazingly way of absorbing blows. (Watch the satchel though, they breaks fast). Forget the shield, it don't help you alot (if you don't know the rit major shield, which I have not tried in there).
Group with priest
If you have a priest in your group you will have the benefits of divinity on your side. Some priest can shield your members, all can heal, some can raise/resurrect, and we gappics can also mend your clothing items. However, the priests consume their GP on this, and one priest can only serve a limited number of players. This depends on his GP. My experiences tell me that 300+ GP is enough for him self and one friend. If the group members are having good protection, or if they are strong/many enough to kill the wolfs fast, he wont need to waste as much GP on each individual. All this depends on how skillful the priest and all the group members are.
UPDATE: Forget the shielding, now days its not economically defend-able, use your GP on curing. The best way is if all group members have the monitor on (type "monitor on" if you have not yet done it). Don't expect the priest to use the "health " command to keep track of the group members health, the spam will not give him more than one half second to read the output. The group members also need an alias for something like "say I need medical attention" or similar. Make sure all in the group know how much the priest heal in one try, other ways it would be a waste of expensive GP's. One warrior needs to protect the priest as well. I also recommend the group to have one warrior with a powerful superkill-ability.
General tips:
Bring a knife. You need that to get them pelts.
Bring a backpack. You can carry more pelts then.
Don't bring stuff you wont need. If you cant teleport between Wolf Trail and UC it will be boring to walk the distance every time. Put those thing in a vault instead.
Do the wolftrial-thing daytime. Its much easier then (no need for holding a torch), and you wont have to go through the Skund forest nighttime either.
Two weapons If you use a one hand sword it could be quite useful to have one extra weapon, for example, I'm having a katana and a dagger (to get the pelts) and I notice that when I hit a wolf, I often hit him with both weapons, so now I'm planning to get a stiletto.
Skills in demand:
Fighting: you need high killing ability. If you are alone at-least 100 on the weapon you use.
Health: raise the health as much as you can, more than 1500 is recommended, or at least 1200. Raising the ot.he above level 25 is not a waste of XPs.
Dodging/parrying: Don't spend XP on raising this skills if your planing to enter the trial. I have never dodged/parrayed one single attack there.

Bandits Camp
Hiding somewhere in the Gloomy, this money 'n XP source is waiting for you to explorate it. The place is more or less a bunch of tents (enter tent to get inside) with bandits in them. There are also bandits outside the tents, however they occoure more seldom. Outside the camp there is also a gen store, making it very quick to sell the stuff you looted.
How to get there: I wont tell you WHERE it is, there is a reason why its hidden. But I tell you how to get there once you know where it is.
There are two general ways of getting there: walking, or teleport. To teleport there, ask (or join in a group) a priest or wizard. For walking, read above about "Gloomy forest"
How to do in the camp
There are 2 reasons you want to go to the bandits camp: quest and explorating. The quests are limited (5 I guess) but the bandits are unlimited. I will give you only one quest hint (see below), but all I know bout the bandits.
As always, there are different strategys depending on who you are, and how money people you got. This is the most common situations:
SINGLE PRIEST/WIZARD: If you belong to any of these guilds you can cover your self up with shields, and then concentrate on healing, with curing rits or tea. However, not even with the major shiled (i don't know about the strength of wizards shields) you can make it out in here. I wrote that earlier in this guide, but later research has made it turn out to be false. You must carry lots of armour. The major shield is a bit interesting: when I'm alone with the bandits the shield first stand by them, but after aproximatly 30 seconds they in a way break he shield, finds a way through it. I don't know why. In group combat this never happeneds. And on top of this, if you don't have any good killing spells, you need a weapon, and mucho mucho bonus to use it to. Sorry, no other way around.
WARRIOR ALONE: You need a heavy armour and a big bottle of healing tea and good fighting skills. Strong warriors can make it, not weak.
GROUPING: A group can be built up in different ways. Since I'm a priest I usual find a warrior or two to group with, the best is one good warrior. Then I use the major shield and we kill alot. Its fun, and you get XP and money. You can also go as a big bunch of warriors using tea or why not a wizard to. The more there are to absorb the bandits attacks, the longer you will live. Priest + several other warriors is also interesting; a priest can only shield up him self and one extra player (the weakest in the group?) and if he have to cure a whole bunch of others, he can only shield up one (him self?). So in that case use him not for shielding, but for curing. Complete the teckique with some other tricks, like tea, or stronger players taking weaker players damages.
General tips
When in the tent, always "concentrate bandit", making your killing procedure more effective. I have an alias "cons" which I use for this, like in "concentrate bandits" in BC or "concentrate wolves" in wolfs trail" etc.
Mantrap: There is two man-traps. The first one I don't know exactly how it works and will investigate it more later on. But when I activated it my health dropped from 1233 to 840. Then I just cured my self and walked away. I'm not sure that it is so simple, but thats what hapend to me. Trap no. 2 is a net-based trap. There is no way you can escape alone. But it wont hurt you in any case.
Additional information:
*When not in camp or gen store, the text output will bee (in "brief look") "a gloomy forest". Don't panic. Sure it is gloomy, but the inhabitants of the Gloomy Forest wont be in the hidden paths. As long as you are in the hidden part of the forest, there are no giant spiders.
*If you wear a bandit tabbard the bandits will take you for a bandit and not kill you. That is, off course, if you don't attack them.

Klatch
Klatch is as well known by everyone a whole continent, or at least a country. It has a few different places to go to and sooner or later they will all be covered up here. That is if I don't die or whatever. But my intension is to cover all up.

Speaking to the locals.
The local NPC's and signs are of an other language, called djelian. That means, you cant speak with the local NPC's or read any signs, if you don't understand it. However, its not undo-able. Have a look at the official map and you'll see the first step to learn some basic djelian. However, it will be amazingly poor. What shall you do to expand the domains of your wisdom?? Read signs and speak to NPC's is the logical answer. The command "speak" allows you to switch between lingos, like in "speak djelian" and "speak common". To learn more djelian, which is both spoken and written, you must be in djelian mode. I have aliases to easily jump from one lingo to an other. Now, whenever you (in djelian mode) is exposed for djelian, you consumes guild points. This goes on the other points, so you cant learn any djelian with no gp left for other commands. Therefore its good to invest xp in ot.po. Then find a place with lots of djelian and start learning. The first moments you will get a lot of TMs, but they will be fewer all the time. The chance of TM is related to how much you understand of what you hear/read. Also, the same speaking/sign two times in a row don't help you, so make sure the NPC don't repeat them self all the time.

Djel River
In the region there is one place which is in common for the whole area: the bottom of the Djel River. Its a place easy to drop by and simple to die in. So ill put up a "How to get away from Djel alive" manual.
First, lets have a look of the process.
(You lucky guys who has not yet gone through this may continue to read, the rest of us jumps to the next part). When you are thrown down into the Djel River (very easy to be, see below) you will be under water and as such unable to breathe. There are also crocodiles which will start eat you. If you manage to get up on the beach there will be more crocs, and no obvious way out. You will then, if you don't know what to do, die.
How to get away alive.
The steps are these: 1) Get out from the water. 2) Get away from the beach.
1) Get out from the water: Your chances to make this depends on your weight (unburdened, very heavily burdened and so on) and your skill in other.swimming. So my tip is to improve your swimming skill before you go to Klatch. When in the water, you can drop stuff to get lighter and thereby get up to the beach. I advanced swimming to level 25 and then I went to the lake in the park nearby the vault in Ankh-Morpork. There I jumped down and tried to get up. After a few minutes I did know how much I could carry and still swim: all my stuff but the backpack. You to go there and try out how much you need to drop to get up.
2) Get away from the beach: When up on land you will not drown, but there are yet crocs to kill you. To survive here there are a few ways to try out. The most recommended way is to climb away (climb up twice). I have bonus 90 in ot.cl.ro and cant make it, and a friend of mine has 161 and he can climb up. So I don't know what bonus you need, but more than 100 is doubtless a minimum. If you don't have this you can try kill the crocodiles. However, if you can you are probably strong, and then 25 levels in ot.cl.ro will likely give you bonus enough to do it. Its also possible that you can teleport away from here (if you are priest/wizard). I don't know if thats possible, cus I have not tried it out. You cant passage from in the Djel though, that I can tell. If somebody could do this experiment and tell me about it I would be glad.
Once escaped:
If you are up there and have all your stuff, then you can continue your day as you planed. But you might have all or some of your stuff on the bottom of the Djel. Hopefully you have climbing enough to climb up and down. Make sure you have all your health before you go down again. Plan what to do in detail and make aliases for all thing you will do down there. Like "g get pack" "s get sword from pack" etc. Then climb down, type your alias and hope there's no lag. Then climb up again. Get the things one by one or as many you know you can carry. Drop all stuff you dont need before you climb up again. Redefine your alias for the next items you want to get and repeat until all your belongings is safe.
If you don't think you have a chance to get your stuff back your self, ask someone for help. If the server is rebooting, tell a creator and ask for help.
If you get killed
First get your life back in common order. If you had no xp to speak about when you died this can be arranged in temple of Sesifet in KLK. Then ask a person, for example a warrior, for help getting your stuff back.
How not to end up in Djel
Now, why did I get there in the first place? Most of us know the answer: you pissed some guy up. This is a list of things which will get you into Djel:
Killing cats
Killing priests
Trying to kill Gut (and don't make it fast enough)
Steal in KLK without license
There are other ways too to get there, but I don't know them in detail.
Tip:You can ask godmother for help (godmother help). However, it will cost you. The first 10 guild levels for free, then it gets more expensive. My price is one life, and I don't feel its worth it... And I don't know if it works in the djel area.

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